Windows creator PC
- Create or randomize the Breeder game.
- Export the finished story as a `.breeder.zip` package.
- Move that file with iCloud Drive, AirDrop, USB, or an HTTPS link.
Breeder Player imports `.breeder.zip` story packages, previews them, plays them with touch controls, and lets you tune per-page settings without going back to Windows.
https://YOUR-SITE/app/?story=https%3A%2F%2FYOUR-SITE%2Fstories%2Fstory.breeder.zip
This handoff is built so your other computer is not guessing. Breeder stays the Windows creator, this Cloudflare site carries the player and source package, the Mac signs the iPhone app, and the phone imports the same `.breeder.zip` stories.
A Breeder story is the normal game export zip with the `.breeder.zip` filename. Keep the package intact; it contains `game/game.json`, the player, CSS, media files, and platform wrapper notes.
Host the story zip on the same Cloudflare site, or on a HTTPS host that allows CORS. Then append the encoded file URL with `?story=`.
The player uses the same Breeder runtime as the Windows preview/export path. The iPhone shell changes the input surface, not the story format.
The included source is ready for Xcode. A valid signed `.ipa` still requires macOS, Xcode, and your Apple signing team; Windows can prepare the source handoff but cannot produce the signed archive.
The archive exports to `BreederIOS/build/Breeder.ipa` when signing succeeds.
The source zip bundles the current Breeder web player, iOS WKWebView wrapper, document handoff, app icons, and build script.
Open on a Mac with Xcode to sign and produce the IPA.
Download sourceShort version of the Mac signing and archive commands.
Read build noteWhat changed, how imports work, and when to use the in-app importer.
Read handoff